In gameover, but failed to load the next map. Map failed to sync, load will not go well :(ĬModelLoader::Map_IsValid: No such map 'maps/workshop/arena_' Tracked map 45414212 has no filename and will not sync That is, they have no license.Server has been empty for 60 seconds on this map, cycling map as per mp_mapcycle_empty_timeout_secondsĬHANGE LEVEL: workshop/koth_frozenrails.ugc454366797 The source botnames.sp for Automatic Bot Names, as well as theĮxample files botnames.txt and, are in the If you want to make things easy for me, use a pull request. Have improved Automatic Bot Names, or have fixed a bug, I would love Please provide as much information as youĪs with all my other projects, I accept patches graciously. If you’ve found a bug in Automatic Bot Names, please
BEST SOURCEMOD PLUGINS TF2 HOW TO
If anyone knows how to entirely block name changes This is annoying and not an ideal solution. So, these auto-fill bots will name change after 10 seconds, but notīefore. So, right now, I must do these name changes It right after the team join, my name change triggers a “too many If I rename the bots before they join a team, my name is lost. Teams, and these name changes totally ignore the usual rules agains These bots are renamed immediately after changing If you use the built-in bot quota system for TF2, there is anĪdditional caveat. Is loaded, then going through the shuffled list in order, and loopingīack around at the end. The random names are implemented by shuffling the name list after it Still, you should never see it happen under routine circumstances. Note that it is not impossible: toĭo that would be an unreasonable load on the server for just randomīot names. The random names are implemented so that it is unlikely that twoīots in the same server will have the same name, as long asīotnames.txt has enough names. To do this manually, use the sm_botnames_reload command. Reloading of botnames.txt, and setting new values for sm_botnames_prefix and sm_botnames_random is done on map load. sm_botnames_db_name, sm_botnames_db_table, sm_botnames_db_column, sm_botnames_db_order_by, sm_botnames_db_descending, sm_botnames_db_limit, and sm_botnames_db_use_utf8 : see “ Loading Names from a Database“, above.This reduces visual spam, and is recommended. sm_botnames_suppress (default 1) : when set to 1, suppress connect/team change/name change messages for bots.sm_botnames_announce (default 0) : when set to 1, print a message to general chat whenever a bot is added.
When 0, the names are given out in the same order as in the file.